Little Town

Yesterday Kage, Hector, Eddie and I decided to forage forward and play another new game. Little Town is a big game packed into a tiny box. It is great in bow playability and structure. You start with a map that has some resources on it. You get five workers to go out each round, and there are four rounds to the game, which makes it both quick and simple. The objective is to have the most points at the end of the game. In order to get points, you collect resources and then build buildings, which then have something they give. You also start with four bonus points cards, with objectives that if you manage to meet them, you receive points for. While needing to gather resources from the map to be able to build structures, you also need to have five food for your people at the end of each complete turn.

The artwork is simple but nice, and very obvious what things are meant to be. The meeples are pretty cool, and more unique than the standard kind. It’s also neat when there are different colours instead of the standard red, blue, yellow, and green with this game hosting white, orange, and purple options to name a few. The cards are decent, and the buildings tiles are made out of a durable cardboard.

This game was amazing, and incredibly close. I think that it would be a great game to have people start learning how to do worker placement with. Two thumbs up- I think anyone could play this game and enjoy, and given that it is so short and quick, I don’t think many would lose interest partway through either.

Kage’s Notes: I picked this up on a whim while shopping for other games because of it’s very reasonable price, expecting a much lighter feeling game. Although it is certainly not a complex game, the actions and worker placement is extremely tight, every move matters. The two maps included and the variety of buildings that are available each game also give this one some longevity. Overall an outstanding filler for 2-4 players, one can knock out a playthrough with experienced gamers in 15 minutes or so, with every one of those spent in solid, meaningful decision making or move planning and even players new to gaming will be able learn within a half hour.

The Teal Deer

Designer: Shun Taguchi, Aya Taguchi
Players: 2-4
2 player Scaling: Excellent
Playtime: 5-10 minutes per player
Estimated Lifespan: Permanent Collection
Estimated Average Play Frequency: Monthly
Complexity: 1.5
Components: 4
Bang for Buck: 5
Value for Time: 5
Fun Factor: 4
Overall: 4.5

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